Archive for the ‘gaming’ Category

Oh WOW! Or…what to do when your friends won’t play with you…

Monday, October 13th, 2008

Found on Kotaku!

If you’re wondering what you’re looking at, it’s “Bradster” ’s gaming setup. That’s 11 computers that can run 36 World of Warcraft subscriptions at once. he pays $5,711 a year in subscription fees to keep together his one-man raiding party.

He also has further plans to spend another $1,500 on 36 copies of Wrath of the Lich King so his army of level 80 Shamans can start pounding down Stormwind and Ironforge on day one. That’s crazy! But kinda hot too. Besides the obvious question of: how does he do this? I’d like to know how can he afford this?!

Experience Wii

Wednesday, October 1st, 2008

Nintendo has an awesome video on Youtube. Very out-of-the-box, VERY Nintendo. Very awesome.You must. check. it. out. right. NOW.

Experience Wii

The game industry is going to get HOW big?

Saturday, August 16th, 2008

We play MMOGs (massive multi-play online games) because they’re fun. They’re fun for 86,000 reasons. They keep making ‘em because we keep playing ‘em and we keep paying for ‘em. Is it all just a fad? Are we just going to stop playing World of Warcraft and Maple Story and go back to checkers?

Research analyst firm Strategy Analytics predicts we’ll continue to play MMOGs. The report estimates that by 2011 there will be 80 million subscribers to various MMORPG titles, revenues over $11.5 billion, equal to 11.7% of the total gaming industry’s revenue.) I know those are humongous number already, but MMOs to equal 11.7% of the total gaming industry? The gaming industry’s a behemoth! The estimate for total gaming revenue for 2011 is $48.88 billion. But…80 million MMORPG players worldwide! Anyone who’s anyone will have an avatar.

What’s driving the growth of online play? The fact that headsets are now seen as “cool”. Just kidding, it’s the increasing availability of broadband, of course. Of course!

Real Life World of Warcraft…

Tuesday, July 15th, 2008

Is too much for my feeble mind to even fathom!

Over at GigaOM (a popular tech blog), writer Alistair Croll makes an interesting case of why Blizzard may take World of Warcraft offline. Yea, you read that right - a real life MMO. Or is it an Alternate Reality Game? Too genre-bending for me to even fully envision its possibilities. I mean, holy cow. Massively (a popular game blog) notes that in addition to the list of reasons found here , “add to this how many WoW players already have their own costumes, and suddenly, this idea has legs”. Haha. How awesome would that be? It’d be like Manhunt, but a zillion times better. Because who hasn’t wanted to shadowbolt a friend IRL and get XP for it?

Watch this classic epic battle to fully comprehend how awesome a real life WoW would be!

But the game’s not even out yet…

Tuesday, July 8th, 2008

Nor has beta testing even begun. But the little we do know about Starcraft 2 have moved some people to begin complaining about class imbalances already. So really, that’s the point? There’s already enough info to whet the appetite. FYI, Gamestop is currently taking pre-orders (as of July 7). When pressed, the salespeople say they have an “October date” on the computer. Which means it would release before Wrath of the Lich King and that’s just impossible. Nice one, Blizzard! They are really tricky over there at Irvine, CA. Or Paris, France (home to Vivendi), whatever. Let’s hope it’s not too much longer.

And since I’m such a fanboy fan of all things Starcraft, and one of my “news” filters being “Starcraft”, I came across this article called the “Top 5 needed nerfs for Starcraft 2“. Check out #1, the Battlecruiser. Although I played Random, I was always partial to Terran; a well executed tank push being the wall-of-death that it is. So you know I’m really ecstatic about the battlecruiser making a return in the sequel.

The author notes that 8 battlecruisers can clear the map, and for that reason calls them “overpowered”. But because of the unit price and minerals required, I am sure by the time you have such an advanced air fleet, your opponent (if you’re evenly matched) will have an army equal in pwnage. That’s if your base wasn’t already ravaged by the terrifyingly awesome Colossus (#4), the new Protoss ground unit that can walk up and down different levels of terrain (yikes!).

Until we get more news, I’ll be combing the rumor mills, and reporting back to you. If someone has an inside tip, send me a line! Much appreciated.

Board meeting? Get your potions ready!

Friday, May 9th, 2008

I’m not going to be able to say it better so I’m just going to quote from the source itself and pepper the blog with my own thoughts. The topic is leadership, management and MMOs. Holy extrapolation?! What does one have to do with the other, you wonder? My friend, you have never been part of a raiding guild if you have to ask!

Although this line of thinking has been bandied about and postulated for a few years, a recent article sent to me by way of my friend Nesto, from Harvard Business Review titled, “Leadership Online Labs” seeks to dispel the notion that online games are merely simple play, describing them as “enterprises [are actually] where sprawling online communities in which thousands of players collaborate with and compete against one another in real time within a visually three-dimensional virtual world—one that persists and evolves even while a player is away.” Which makes a lot of sense, as these persistent worlds consists of real-time interaction between avatars controlled by humans, not AI. It’s always been worth it to examine the leadership and group dynamics in these games, but few people took it seriously. They don’t know that completing a mission or defeating a new boss often requires myriad levels of collaboration, on-the-spot decision making, morale building, and all sorts of problem solving. Not a task for the feeble-minded or faint of heart!

What follows (in the article) is a discussion of what leadership means in-game, and how that can be different or similar to management in organizations. But this was not an article about how you can learn leadership techniques from awesome WoW raid leaders. What’s mentioned is “the tools and techniques they’re using will change how leaders function tomorrow—and could make them more effective today”. “Tools” being a state-of-the-art headset and “techniques” like withholding DKP points for latecomers. Just kidding!

What they imagine is: current virtual worlds like World of Warcraft and Everquest may lend insight into the future of real-life organizational leadership. Imagine, we may one day face fire-breathing chimera in the elevator. Just kidding! But perhaps companies willing to adopt characteristics of game environments could exact some kind of leadership change. I think it’s very radical that an organization may consider changing their environment in order to support their leadership instead of finding the right people to lead in their current environment. It certainly would be in line with other progressive HR startup strategies that seek to retain human capital. Not the HR strategy of having a company sushi chef, although I heard that really helps with productivity too. And by “productivity”, I mean “getting fat”. What I mean is, we should all be so lucky.

Finally! Some recognition! Gawd!

Tuesday, April 22nd, 2008

So this bit of news made Digg front page a few days ago.

Two Warcraft 3 players (whose careers I followed with the rapt, vicarious attention of someone who has dreamt of doing EXACTLY what these two are doing and having failed completely at it) - XiaoFeng “Sky” Li and Jae ho “Moon” Jang have been awarded the prestigious honor of carrying the OLYMPIC TORCH as it goes through China on the way to Beijing National Stadium.

Sky is one of the best Human-class players and Moon is known for his Nightelf skills. I suck at both of those classes, only barely staying alive by unsummoning my ziggurats to hide them elsewhere. Sadly, the blight always gives me away…

Anyway, grats to these guys! Cybersports is an important part of the internet and gaming revolution and is here to stay!

Finally, WE gamers get the recognition we deserve! w00t!

Zomg big mess!

Tuesday, April 15th, 2008

I was playing WoW the other day - and felt a rumbling…

The Culprit

So I picked up a bag of potato chips, none other than the delicious Cheetos. I was hungrier than usual, so I attacked the bag with a fervor normally reserved for the newest OK! magazine and expensive Apple products. Usually with messy (and smelly) snacks, I like to eat them with chopsticks to preserve the pristine-ness of my hands. But that was not to happen this day…Probably because if you’ve ever gamed (PC or console), you know you need to use BOTH hands. What a mess I made! Had to wipe down and blow compressed air through the keyboard. I thought it was fortunate that I had a black keyboard (and therefore the orange mess would not be easily seen) but instead, it just looked like my gaming setup was attacked by an angry Halloween ghost. Oh well!

Tilo’s tip for successful gaming# 1: Try not to eat something that will undermine the integrity of your keyboard/mouse/controller, anything hot that you can drop on your lap, anything that requires two hands, and anything that may make you run to the bathroom without sufficiently being able to warn your raid-mates. Remember, there are few greater crimes than passing along a greasy controller.